Sunday, 7 November 2010

I am going to make an indie game

Clearly I haven't made much of an effort to keep up with this blog, but I don't really care because it was basically just an excuse to see if I could keep up with a blog. Which I could not. But maybe now I will be able to!

I plan on developing an indie game.
I love video games, and I think about video games all the time.
In the summer, I made a prototype of a platformer where everything was white noise. It wasn't excellent, and it wasn't that clever, but I did it and it wasn't hard.
Recently I watched a video on Giant Bomb with an interview with the guys developing Bastion, and when asked "what do you know now that you wish you could impart to other indie devs out there?" they said "that you can just start." and I can! and I will! I can do basic programming in game maker, and with some work, I can probably do some complicated programming in game maker!
I listened to a lecture by Jonathan Blow (of Braid fame) and it really got me thinking. I really think that I have at least a couple of games in me that can totally resonate with people. More than that, I really think that I could make those games.

I've got a few ideas on how to do this thing, on what rules I should set myself to make sure that I get this done. But that's another story for another blog post. This post is about setting my plans forth in the sacred internet tablets so that I can't take it back. on a blog that nobody reads.

but yeah. I'm gonna fucking do this shit. It's gonna be good.

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